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Oricenta Kirin Update: Archard

Discussion in 'Completed Ability Upgrades' started by Keen, Jul 26, 2019.

  1. Keen
    Keen

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    I'm baaaaaack. Getting rid of Archard's owl stuff. Did things wrong during the restoration process and edited in the new powers, so I'm fixing things here. What's bolded is what's being changed. Elementalist Trust has been moved from Passives to Weaknesses.

    Shifting - Oricenta can change shape between three forms: Human, Cervitaur, and Peryton. This can be done at will. Oricenta can shift their hands and feet to be hooves or talons as well depending on their needs. Shifting makes the part changing glows and turn into a cell-like form for easier and painless morphing. Depending on how far they are, being interrupted can force them out of the shifting process into a half-shifted and disfigured form. Child oricenta have bodies that are more malleable to prevent disfiguration when shifting. They frequently shift from intense emotion and lack of focus, leaving them magically drained easily.
    • Human - Looks human. Can take parts from their Peryton and Cervitaur forms.
    • Cervitaur - Hybrid between Peryton and Human forms.
    • Peryton - Winged deer with back legs like an owl.

    Cloud Oricenta Abilities -
    • 40% deer / 60% owl.
    • Average flight speed 30 mph, top flight speed 50 mph.
    • Average swim speed 12 mph, top swim speed 24 mph.
    • Can lift 500 lbs.
    • Enhanced agility, flexibility, and balance.
    • Owl Senses: hearing; sight, only at night.
    • Okay night vision.
    • Relatively buoyant: More buoyant than humans, less fall damage.
    • Can breathe and speak underwater.
    • Immune to intense cold and freezing.
    • Below average body temperature.
    • In a 15' radius, the environment is more prone to gusts of winds.
    • In a 15' radius, the environment is more prone to dampness.
    • 30’ radius aura boost air water magic by 25%
    Oricenta Physiology - Oricenta have the traits of an owl and deer, but the exact mixture of those qualities range based on their elemental type.
    • Predatory instincts (enhanced tracking and hunting).
    • Requires more sleep/naps throughout the day.
    • Must consume massive amounts of food in a day.
    • Horns.
    • Blunt teeth with very sharp canines.

    Diet - Oricenta have difficulty processing foods not attuned to their element. If they consume a food too far from their elemental affinity (which is most human foods), it gives them painful stomachaches and takes around an hour for them to digest. During this digestion period, they're incapable of activating any elemental abilities but still have normal elemental weaknesses.
    • When their No Element enchantment is activated, they can digest anything an owl, deer, or human could eat. If they turn off the enchantment, food that strives too far from their element will still turn off their powers until it is out of their body. They produce pellets of undigestible material.

    • Non-bonded oricenta are always affected by this, bonded ones are only affected by eating things that are too much of the opposite; Fire oricenta eating soup, Air oricenta eating something really dense.
    Elementalist Trust - Oricenta are compelled to trust and serve elementalists. Oricenta see elementalists as close friends or masters, and elementalists see oricenta like close friends or people who need protecting and caring.
    • Elementalists of their element can give comments to an oricenta, with the degree of force being connected to their control of their element, their relationship with the oricenta, and how uncharacteristic a task is. This ranges from a slight nudge to mind control.

    • Asking an oricenta to do things they'd fight against, using a stolen aolin, commanding an oricenta to murder, or bringing harm to an oricenta can damage the bond, either with the specific oricenta or with all oricenta as a whole.

    • Oricenta who attack elementalists who still have the trust will find their abilities halved in strength. This effect is highly based on intent and would not include playful/consensual fighting.

    Shifting - Oricenta can change shape between three forms: Human, Kirintaur, and Kirin. This can be done at will. Oricenta can shift their hands/forelegs and feet/hind legs to be hooves or claws/talons. Shifting makes the part changing glows and turn into a cell-like form for easier and painless morphing. Depending on how far they are, being interrupted can force them out of the shifting process into a half-shifted and disfigured form.
    • Human - Looks human. Can take parts from their Kirin and Kirintaur forms
    • Kirintaur/Humanoid - Hybrid between Kirin and Human forms
    • Kirin - Deer with scales, the tail of an ox, and no visible ears

    Cloud Oricenta Abilities -
    • Average flight speed 30 mph, top flight speed 50 mph.
    • Average swim speed 12 mph, top swim speed 24 mph.
    • Can lift 500 lbs.
    • Enhanced agility, flexibility, and balance.
    • Supernatural Senses: hearing; sight, only at night.
    • Okay night vision.
    • Relatively buoyant: More buoyant than humans, less fall damage.
    • Can breathe and speak underwater.
    • Immune to intense cold and freezing.
    • Below average body temperature.
    • In a 15' radius, the environment is more prone to gusts of winds.
    • In a 15' radius, the environment is more prone to dampness.
    • 30’ radius aura boost air water magic by 25%
    ((Just removed mentions of owls))

    Oricenta Physiology -
    • Species counts as a spirit
    • Predatory instincts (enhanced tracking and hunting)
    • Requires more sleep/naps throughout the day
    • Must consume massive amounts of food in a day
    • Horns
    • Blunt teeth with very sharp canines
    • No visible ears
    Elementalist Trust - Oricenta are compelled to trust and serve elementalists. Oricenta are compelled to serve elementalists. Both Oricenta and elementalists are drawn to each other and tend to warm up to each other faster than they might someone else.
    • Elementalists of their element can give comments to an oricenta, with the degree of force being connected to their control of their element, their relationship with the oricenta, and how uncharacteristic a task is. This ranges from a slight nudge to mind control.

    • Asking an oricenta to do things they'd fight against, using a stolen aolin, commanding an oricenta to murder, or bringing harm to an oricenta can damage the bond, either with the specific oricenta or with all oricenta as a whole.

    • Oricenta who attack elementalists who still have the trust will find their abilities halved in strength. This effect is highly based on intent and would not include playful/consensual fighting.

    Diet - Oricenta have difficulty processing foods not attuned to their element. If they consume a food too far from their elemental affinity (which is most human foods), it gives them painful stomachaches and takes around an hour for them to digest. During this digestion period, they're incapable of activating any elemental abilities but still have normal elemental weaknesses.
    • When their No Element enchantment is activated, they can digest anything a carnivore and herbivore could eat. If they turn off the enchantment, food that strives too far from their element will still turn off their powers until it is out of their body.

    • Non-bonded oricenta are always affected by this, bonded ones are only affected by eating things that are too much of the opposite: Fire oricenta eating soup, Air oricenta eating something really dense.
     
  2. Polaris
    Polaris

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    Update is free like the rest, go ahead and edit.
     


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