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Daenmor Rhasseri

Discussion in 'Citizens & More' started by Kada, Jan 29, 2019.

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  1. Kada
    Kada

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    #1 Kada, Jan 29, 2019
    Last edited: Apr 4, 2019
    Daenmor


    Rhasseri

    217 | August 11 | Male | Dragon
    Citizen | “Opening act” arena fighter
    appearance
    In his human form, Daenmor doesn't look like a Rukt'in at all. He’s got white hair that he keeps in a short, wild undercut. He’s lightly tanned from spending a lot of time outside with pale gray eyes. His build is average height and reminiscent of a sprinter or a swimmer with strong back muscles and bulkier than one would consider for, say, a marathon runner.

    Daenmor’s body, primarily around his neck, limbs, and back are absolutely covered in scars. Most of these are bites and claw marks, but there are some burns and other marks of severe damage as well. His most prominent scar is a thick, pitted one across the center of his face.


    Art created using this dollmaker by 尾方富生 Tomio Ogata on Twitter.

    In his dragon form, his non-Alpine dragon heritage shows through. His wyverian body has both thick white scales/fur with patches of dark gray. He is much smaller than his ice dragon kin, standing ten feet tall at the shoulder when he is on all fours and is roughly twice as long with an additional five feet of tail trailing behind him. His forelimbs are smaller than normal, being underdeveloped due to his Wyverian heritage. His hind feet have large, serrated talons perfect for tearing and holding prey.


    Art is official art of th Wildclaw from FlightRising. Edits made by me.

    personality
    Daenmor is, without a doubt, a seedy looking motherfucker. Even after talking to him for a few minutes, you can't be sure if he isn't going to try and sell you a stolen computer at any second. He's not especially loud most of the time, which honestly only adds to the effect. He's crude and a bit sexist.

    His half-Wyvern heritage means that he has a natural tendency towards aggression when slighted. He's gone through therapy and can stop himself from headbutting anyone and everyone who slightly pisses him off, but when push comes to shove he falls back on fist logic.

    That isn't to say he has no redeeming qualities. Daenmor is really accepting of people and generally knows how to pull someone out of a funk if they're going through it. He's just here to have a good time and live well to spite his old man.

    abilities
    Active
    Wyverian Shifting
    Daenmor can fully or partially shift into his draconic form. Partial shifting can involve and increase in size, growing fangs or claws, or covering his body in thick, armored hide and fur.

    Adrenaline Rush Regeneration
    By utilizing his body’s natural adrenaline reserves, Daenmor can artificially speed up his natural regeneration to mere seconds. This comes with a few drawbacks however. The point of injury is left with hyperactive scar tissue, and too much too quickly can lead to loss of function in his limbs and joints until he can take time to manually loosen or remove the scar tissue. Likewise he can only maintain this for a few minutes at a time, usually no more than six. Any longer and he risks his heart exploding from the sheer amount of adrenaline pumping through it.

    Passive
    Wyverian Physicality
    While in his human form, Daenmor has three times the strength, speed, and endurance as a man of his build should. While partially shifted, these numbers increase to six times greater than a human of his size. While fully shifted, Daenmor’s physical attributes are twelve times greater in total, or four times stronger than he normally is.

    Wyverian Senses
    Daenmor's senses of hearing and smell are as acute as a wolf's. He can't see any further than a human, but he can see perfectly in near darkness.

    Wyverian Hide and Claws
    Daenmor’s skin is insulated against the cold. He can remain comfortable even standing in subzero temperatures while naked. While partially shifted, his hide is hard enough to deflect non-magically augmented melee attacks and small arms fire, no greater than nine millimeter bullets. While fully shifted his hide can resist munitions intended to pierce artillery, but attacks of this severity will eventually break through.
    His claws and tusks are hard and sharp enough to gouge steel and slightly serrated to leave nasty wounds on flesh.

    Vestigial Wings
    Daenmor’s wings are not developed enough to allow him to fly. What he can do however is glide and drift, allowing him to fall from great heights safely or increase the distance he can leap.

    Wyverian Regeneration
    Daenmor, given enough time, will heal from any wound that doesn’t kill him outright. It might take a month to regrow a hand or six to regrow a whole arm. Healing in this manner leaves little to no scarring.

    Weakness

    biography
    Daenmor was born due to an affair between the patriarch of the Rukt'in clan and an old wyvern who had found her way into the community. As such, he never had anything resembling a claim to the Rukt'in name, let alone a position of authority. This might not have bothered him, but there was something in him that loathed being ignored. Treated like he effectively didn't exist even though he was blood. That, coupled with his natural Wyverian aggression, led him to get into fights as a child. A lot.

    His mother, unsuited to the cold and unwilling to leave lest she bring down wrath upon her son, fell to the cold in Daenmor's early adult life. High fights only got worse from there and nearly always ended bloody because he didn't know when to quit. He ended up getting hurt about twice as often as he hurt the others he fought with. But he never let up, until eventually others stopped accepting his challenges. Somewhere in his mind, he figured if he made enough noise his old man couldn't ignore him anymore. He was incredibly wrong.

    One day he felt that enough was enough. If the old man wouldn't acknowledge him willingly, he'd make him. The next time there was a public gathering, Daenmor confronted his father, demanding he at least acknowledge that he was his son. When the only response he got was the uncomfortable silence of the room and further ignorance from Eehol, he lashed out again. He spit on his father's face and his fate was sealed.

    Daenmor was banished, sent away from his home. He wandered the world for roughly a century, shaving his head before dying one's hair became popular. In this time he found a kind of happiness in his solitude and his freedom from the rules an structure of his community. But he was still bitter. He found his calling in various places around the world: a bouncer in a bar in Chicago, an enforcer for a biker gang in Los Angeles, an underground bare knuckle boxer in England. Each time, when someone made a joke about how he hadn't aged a day, he faked his death (usually leaving behind a hand or other 'obvious' sign of his demise) and moving on elsewhere.

    Eventually the Veil agents caught onto this pattern and hunted him down. The body parts he'd left behind were collected and disposed of as best as they could to prevent them from getting into the wrong hands. In the meantime Daenmor was sent to Manta Carlos and left in the islets for a few years after he severely injured one of the agents. He recently got out and has heard that some members of his community are kicking around. He hasn't decided what to do about that yet.

    Resources
    Lives in a small one room apartment. Shares Wi-Fi with two of his neighbors. Gets a steady paycheck as a glorified punching bag at the arena.

    additional info
    text

     
  2. Kada
    Kada

    Killer GM
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    #3 Kada, Jan 29, 2019
    Last edited: Jan 29, 2019
    Name: Daenmor Rhasseri
    Apparent Age: mid-30s
    Gender: Male
    Species: Dragon/Wyvern
    Height: 5'11" human
    Build: Muscular

    Notable Features: Blue hair, shaved short all over except for a floof at the front. Pale skin, covered in scars. Most prominent being a big gash across his face. Pale gray eyes. Refuses to wear shirts half of the time. Has seemingly permanent stubble.

    Physical Quirks: Speaks in a really non-specific accent. Occasionally snaps his teeth "playfully" to accentuate his point.

    Abilities Summary: Can turn into a wyvern, complete with armored hide and claws. Cannot fly, but can glide in that form. Immune to the negative effects of cold. Enhanced senses. Slow regeneration and short burst high speed healing factor.

    Reputation: One the island, he's a shady looking dude who fights in the arena before big matches to get the crowd riled up. To the Akt'Anir community, those older than 100 might remember him as Eehol's bastard who got banished.

    Misc Information: Art created using this dollmaker by 尾方富生 Tomio Ogata on Twitter.
     


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