Ankh

Ankh

Pallas

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Sep 18, 2016
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Name: Ankh

Age: About 4140 years old

Birthday: April 1st, -2121 BCE (Egyptian Date: Day 15 of Akhet Hathyr [3th month], 765)

Gender: Female

Species: Sphinx

Category: Citizen


Appearance Description:


Art by Pallas, myself

Face – Has a defined heart-shaped face with a prominent sloped nose with pointed natural lips. Under those lips hide ivory teeth with pronounced canines. Ankh’s eyes are sharp and narrow with golden iris looking out from her watching gaze. The ancient Eye of Horus symbol looks to be tattooed around her right eye as if it were make-up. Has long straight black hair that shimmers like raven feathers with two lion-like ears protruding from the side of her head, replacing where the humanoid ears would be.

Body – A large female sphinx with the lower body of a tawny colored furred lion, the upper body of muscular coffee brown skinned woman with wings of a great golden eagle. From head to paw she stands 15 feet (4.5 meters) and is an impressive 28 feet long (8.5 meters) including the tail. The tail itself is 10 feet (3 meters). If she was to spread out her wings, the total span would reach 54 feet (16.5 meters). The tip of her tail changes from light yellow brown to a dark brown towards the end.

Clothing – Is clad in only the finest of jewelry crafted thousands of years by the most skilled Egyptian artisans. Much of which was made with gold and electrum, with decorative elements made with hundreds of pieces of turquoise, lapis lazuli, carnelian and feldspar. Her outfit consists of a headdress, a large collar necklace embroidered with semi-precious gemstones, a pair of bracelets, two gold bracelets on her upper arms, and elaborate golden and highly decorated belt, and many more bracelets on her legs and tail. The only clothing not made of precious materials is the white linens that only serve to cover her breast, the straps held up only loosely around her neck and around her arms as the rest of the linens wrap gently around her waist.


Personality Description:

Haughty – Believes herself superior to most beings, especial of mortals such as humans. She considers herself too proud to ever put under “servitude” by those whom she feels are her lesser.

Fearless – Fears nothing short of the wrath of the gods themselves. A great Sphinx such as herself natural has little to be afraid of.

Combative – Enjoys fighting a good brawl. This is something to be expected of one blessed by the Sekhmet, she who mauls. While she will abide by the laws, if forced to defend herself or challenged to a sanctioned fight she will be more than happy to oblige.

Inquisitive – Tends to ask a lot of questions and has a considerable appetite for knowledge.

Patient – Having for so long, Ankh has no issue with waiting as long as she needs for needs to see things come to fruition.

Catlike – some of her behaviors are described as reminiscent of felines with idiosyncrasies such as licking her paws clean, swishing her tail, or purring.

Riddler – Loves nothing more than to engage in games of riddles with others as a test of intellect.

Technologically Inept – Has trouble understanding the operation of electron devices. She is also highly suspicious of those whom claim that elections function without the use magic.


Active Abilities:

Flight- Ankh is able to fly at a comfortable 30 mph (48 kph) with her wings due to her magical nature. While flying, Ankh is only capable of lifting up 2.5 tones (2.3 metric tones) in the air with her.

Breath of Sekhmet – As sphinxes are the favored creatures of the Egyptian god Sekhmet, Ankh is blessed with the ability to breath out a high-powered jet of hot air and silica sand to sandblast nearly any obstruction into nothingness. Those whom underestimate this ability will find their flesh ripped from the bone in less than a minute as if her very breath was an incinerating flame or a flesh-eating acid.

Healing of Sekhmet – Can call upon the great goddess of destruction and healing to heal any and all wounds once per day. Can be used on either herself or on anyone she has direct contact with. While capable of healing the damage caused by toxins and disease, her healing ability is incapable of actually removing the poison or illness out of the body. She can only represses such symptoms for the day before the effects of the poisons or sickness return later the next day. When used on undead this ability will cause harm instead of healing. Undead will experience excruciating pain (even if they are normally unable to feel pain) as their dead rotting flesh spouts into cancerous boils of living fresh across their bodies, only these boils to rapidly decay into dead meat once again. These painful boils will cease after 15 minutes and will not cause any permanent physical damage.


Passive Abilities:

Functional Immortality – as lasting as the stone she was originally crafted from, this sphinx does not age nor expect to die from growing old. Death will only come to this creature if fatality wounded.

Large Size – Stands at 15 feet [4.3 meters] tall, length of 26 feet [7.3 meters] long and weighting in at nearly 18 tones (16 metric tons). With such of a monstrous size and great mass, it would be very difficult to knock this character down or even get to budge. When reduced to human size, she will be only as long as an average lioness and as tall as an average human with her weight being only 540 pounds (225 kilograms).

Powerful – Given her size and lion physiology, this Sphinx boast of incredible strength. Each of her humanoid arms can lift up to a maximum of 3.5 tones (3.2 metric tones) with great strain. She finds lifting anything under 2.2 tones (2 metric tons) with only one arm to be comfortable for her to lift. If she was to use both of her arms, she could lift up a maximum up 7 tones (6.3 metric tons) though it would be for her lift something this heavy for so long. Ankh however finds if more comfortable for her to lift and carry 5 tones (4.5 metric tones) of material in everyday situations. When pushing or pulling, her bulk allows to push or drag objects up to 14 tones (12.7 metric tones) max. She however finds 10 tones (9 metric tons) or less comfortable for her to push/pull in everyday situations. When reduced to to human size she can lift up to a modest 240 pounds (109 kilograms) and drag about 560 pounds (254 kilograms).

Immunity to Fire – As sphinxes are favored creatures of the Egyptian god Sekhmet, Ankh’s is garnered protection from the flames and the heat.

Immunity to Petrify – If turned to stone, she can revert back from stone to flesh instantly if she so chooses to. To her it would as if she closed her eyes for a moment.

Soul Sense – When awake or asleep, is able to passively sense the presence of any souls 50 feet around herself.

Feline Attributes – Takes on several cat-like characteristics such as a good sense of balance, sharp claws that can cut through steel, and low-light vision due to her partial lioness physiology. Is also able to run up to 60 mph but only in short bursts. Otherwise, her senses are on par of an average human.


Weaknesses:

Stone Sleep – When resting, her entire body turns to stone. While stone she is stuck in whatever pose she feel asleep in until she wakes up. Her body will be as hard as rock but any damage done will transfer oven when awake. Ankh will also weight as much as 110 tones (100 metric tons) while “resting”.

Limited Activity
- Ankh can only be in “active” for 10 hours at max before having to retreat into a “dormant” mode as a statue. For every hour that Ankh is in her dormancy, she will regenerate enough magic to resume activity for about 2 hours and 30 minutes. She would require a maximum of 4 hours of to rest to recover her maximum magical capacity to maintain activity for 10 hours.

Honor Bound - Whatever promises or deals Ankh makes with others, she is obligated to see them through. She is thus very cautious of her dealings with others so that she does not find herself trapped by the machinations of others.

Easily Drunk – For a creature of her size, she is rather a lightweight when it comes to booze. If she is ever drunk, she will end up falling asleep and revert to her stone form until she sobers up.

Weakness to Unholy and Darkness – Being granted a hint of divinity by the gods, Ankh is vulnerable to unholy magics meant to harm creatures of divinity or of light.


Common Magical Items:

Human Size Charm

Simple Language Charm (Old Egyptian)



Biography:

In the desert lands of ancient Egypt, during the twilight era between the Old and Middle Kingdoms, an ailing pharaoh oversaw the construction of his pyramid. Though it could never rival the great pyramid complexes of those found in Giza, it stood well over 150 feet (46 meters) tall to which the pharaoh found content. More impressive however wat the underground mortuary complex that held that was to be the pharaoh’s final resting place and those of his close family and most loyal servants. It was to house all of the luxuries he would need to assure a safe passage to the afterlife. Fearful of tomb robbers despoiling his resting place, the pharaoh ordered a large statue of sphinx made carved from a single piece of gneiss so that it would deter would be robbers. While it was customary for an Egyptian ruler to have his image onto the sphinx statue, the pharaoh ordered that instead of his face and body it would be that of his long-departed wife so that she would forever protect him in the afterlife just as she had during life.

Craved from living rock her sculptors gave that statue its mighty form. Artisans dressed her in finest jewelry and linens. Scribes chiseled hieroglyphs to grant protection to the pharaoh’s soul and curses would be looters. The magicians infused the stone with magical enchantments and the High priests anointed the statue with ritualistic application of myrrh oil. The great statue was then placed in the central antechamber so that the statue would see all whom entered the tomb. So impressed was the lion-headed goddess Sekhmet was with that statue that she breathed life into stone so that the Sphinx may forever carry out their duty in the protection of the royal tomb.

After the mummification and burial of the pharaoh within the burial chamber, high priest visiting the tomb to practice additional funerary rites where shocked to find the central sphinx statue stand from its pedestal, her stone becoming flesh as it roared in demanding to know whom dared entered the tomb. Frightened, the priest quickly fled, only to return a few days later to question the sphinx. It was then she explained herself, telling the priests that she was blessed by Sekhmet, the lady of slaughter herself, with life to protect this tomb. Seeing as they are clearly priests, she instructed that in the future that they may carry out their duties under her watchful gaze so long as they do not take any of the treasures that rightfully belonged to the Pharaoh. It did not take long before the inhabitants to learn of a living sphinx taking up residence in the newly constructed pyramid complex and many flocked to the tombs entrance so that they may see the mythical creature. The priesthood eventually ordered the regulation of visitation to the tomb as well having guards posted by the temple entrance to keep back the crowds. A cult quickly formed around the sphinx presence and the priesthood allowed for several worshipers to enter the complex to pay their respects to Sekhmet through the veneration of the sphinx.

While primary concerned with her sacred task of protecting the pharaoh’s tomb, she had fondness of having so many humans bowing down before her and giving her offerings… offerings which collected around the sphinx’s pedestal over the many years. Though many came just to merely see the sphinx, some travelers came to her for wisdom while others came to her seeking healing for their aliments. Though the sphinx was at first welcoming of any and all in need of her knowledge or wisdom, sheer number of people it attracted proved so that great that she feared that it would interfere with her role as a tomb guardian. Thus, she announced that from then on, those whom seek her for knowledge must first give her knowledge in the form of text she finds worthy. Those whom require her healing she required for them to give them give her a riddle and in turn she will ask them a riddle of her own. Should they answer her riddle, she would heal them of all of their aliments. Should they fail, she will kill them on the spot. This drastically reduced the number of people visiting her to a far more manageable level.

While the sphinx enjoyed popularity for several decades, the chaos of the First Intermediate Period and a series of calamities caused the area to be abandoned the nearby settlements. As the tomb become more inaccessible, knowledge of the sphinx’s existence was soon forgotten and faded into memory as treacherous sandstorms blanketed the area. Eventually that memory became legend which in turn became myth. So, while mostly forgotten, the few aware of the legendary great sphinx became determined to find this creature and the tomb it guarded. Only the most devout scholars, bravest explorers, the most unsavory of thieves or the most doomed to die continue to seek out the tomb in their quest for knowledge, adventure, treasure, and health. While those whom visited the temple fell only to a trickle, the sphinx enjoyed whatever company did come for it made for interesting distractions every now and then.

Over the ages did the sphinx’s collection inside the pyramid complex grow. Scrolls and text from civilizations far and wide shelved away, exotic treasures imported from the changing world outside would became preserved within the tomb, while the bones of those whom sought to rob or usurp collected in cornered piles a monument to those whom failed long before. Much of time the sphinx spent was as a motionless statue, only coming to life to reread ancient documents to try to learn something new or when she senses something stirring within the tomb. Over the ages, she heard the Egyptian language morph into dialects that are near unrecognizable from the original. Later visitors come to her bringing their own barbaric languages such as Greek, Latin, or Arabic to which she would learn to decipher based on translational texts brought in by the wisemen whom visited her on rare occasion.

Of course, there were the tomb robbers thinking they stumbled onto their fortune only to find their deaths by wrath upon waking up. Occasionally she will find other things trying to invade her tomb: from cultist worshiping dark gods to monsters such as griffins, lamia, serpopards, ghouls, basilisks and scorpions of unusual size. Some of her more memorable encounters included several battles with manticores, a chimera, and at least two dragons. Whomever her invader was, she was sure to kill it or at the very least chase them out before they could turn the tomb into their lair. Over the many millenniums she stood guard, the less frequent did the intruders come. Part of her grew weary of the solitude with no one but corpses to keep her company. Still, as the guardian of the pharaoh’s tomb, she remained vigilant for her task was a divine command of the gods themselves that she will forever fulfill and thus planned to spend the rest of eternity protecting the crypt even as it began to decay with the weight of the centuries above it.

But in the year of 2018 CE, scouts learned of a new archaeological site discovered in Egypt and based on the magical readings they were getting new there was something inside. Looking over obscure historical records led them to conclude that inside in the site was a tomb that supposedly house a living sphinx. Concern for the sphinx’s well being and the threat of the outside world learning of the sphinx prompted the scouts to intervene. After arrangements with the local governments to halt the expedition so that they would be the first ones inside the tomb to investigate, the team of scouts entered inside to discover and confront whatever remained inside.

Alerted to the presence of the scouts, the sphinx woke from her 300-year sleep to greet her first guest in a very long time. While their grab was strange to her, she was pleased listen to them converse with her in her native Old Egyptian. They explained to her that they represent some island that was some sort of magical paradise for exotic mythical creatures such as herself and are extending an invitation to her to live on the island. While she was somewhat flattered, she explained that is duty bound to protect this tomb and that only a direct command from the gods themselves would compel her to abandon her ancient duty.

So, the scouts left and left her in solitude once more once they learned all that she could offer them. The sphinx did not expect see them return but within a few days they returned with a decree from several of the Egyptian gods that she was relieved of her guardianship of the tomb and that she was move to Mantra Carlos to “live out the rest of her existence as she sees fit”. Now freed of her duties as tomb guardian, the sphinx was unsure of how to live out her life as her sole propose in life was rendered moot. Nevertheless, she reluctantly agreed to leave the tomb… under the condition that everything in the tomb be moved with her to Mantra Carlos so that she can continue to safeguard the pharaoh’s treasures. In the end, most the artifacts (including the sarcophagus containing the mummies) were removed and taken to Mantra Carlos with the sphinx though the scouts convinced that a few of artifacts remain behind for the archeologists to be excited for.

When she arrived to the island, she found herself asked with many questions. She answered all of them except for what her name was for she never had one, simply referred to as just the sphinx. When prompted what she wanted her name to be, she paused to think of the many names she could choose from. In the end she settled for Ankh, the Egyptian symbol of life to which she felt was appropriate to herself. Taking on her new name, Ankh was given few magical charms to help integrate herself in the new community she was finding herself in. The many artifacts that she had hoarded for so long turned out to be quite valuable and she sold off the items of lesser importance the belonged to herself (manticore bones are surprisingly expensive she learned) so that she could afford spacious housing conditions to properly display in their new residence. Concerned over the security and distrustful of technology, she ordered for 4 non-sentient stone golems made in the image of the Egyptian gods (Horus, Anubis, Sobek and Sekhmet) to stand guard over the pharaoh’s treasures. With her security set, she is now free to explore the island and enjoy her new life with some peace of mind.


Resources:

Has considerable wealth from the sale of ancient Egyptian artifacts that belong to her personal cache of items given to her as tribute as well as the equipment and bones of those whom she killed while defending the old pharaohs tomb under the buried pyramid. She also is able to afford a very large house to accommodate her size as well as serve as a place to store the pharaoh’s treasures she brought along with her. She also owns 4 10-foot-tall humanoid golems styled as Egyptian gods to protect the treasures stored in Ankh's home. These golems are bound to the property of Ankh's residence and will not leave the property even in pursuit of an intruder. They function as security system that help give Ankh piece of mind while she is out. Some of her most prized possessions that she claims that she truly owns are her vast collection of ancient tablets, scrolls and books she has safeguarded. Among her many Egyptian themed treasures are a pair of large bronze khopesh as tall as person, made originally as decorative elements for her stone pedestal she rested upon but fitting weapons for large entity as herself. She is also fond of her oversize bow made from the trunk of Lebanon cedar and reinforced with bronze, an offering given to her long ago and is something she has always been meaning to try out but could never use in the confines of the tomb and the lack of arrows.


Additional Information:

Weight estimates for Ankh’s size based off the larger estimates of the largest land mammal to ever walk the planet (paraceratherium) which are believed to weight 15 to 20 tones (13.5 to 18 metric tons) and are roughly in Ankh’s size range.

Understands how to read many ancient languages including: Old Egyptian, Middle Egyptian, Late Egyptian, Demontic, Coptic, Ancient Greek, Koine Greek, Medieval Greek, Classical Latin, Medieval Latin, Classical Arabic and Classical Hebrew. She however only knows how to speak the Egyptian and Greek language dialects.

Though she has a size change charm, she prefers to remain her default size whenever possible as she hates feeling “small”.

Has a large repertoire of riddles memorized for she just loves riddles. In fact, she fancies the idea that she was perhaps the inspiration for the sphinx in Homer’s Odyssey.

Those around her would smell the scent of myrrh, a valuable perfume in ancient antiquity.

Has many attributes related to the lion headed Egyptian goddess Sekhmet, fierce wrathful warrior god whom is paradoxically also a god of healing. References include Ankh ability to breath high powered sand breath weapon (Sekhmet breath is believed to have made the deserts) and Ankh's ability to heal takes after Sekhmet's powers of healing. Sphinx in mythology were traditionally constructed to show favor with Sekhmet and thus has a close relationship to each other. Even Ankh being a lightweight in drinking alcoholic beverages is a reference to Sekhmet whom was about to destroy the world but the gods tricked her into getting drunk to prevent her from doing so. Sekmet is also venerated as solar deity, hence Ankh's immunity to fire and heat.
 
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Pallas

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Sep 18, 2016
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Name: Ankh
Apparent Age: Mid-Twenties
Gender: Female
Species: Sphinx
Height: 15 feet (4.6 meters)
Length: 26 feet (7.2 meters)
Build: Firm musculature

Art by Pallas, myself

Notable Features: Has the upper body of human woman and the lower body of a lion with the wings of great eagle on her back. Has an Eye of Horus symbol marked around her right eye. Wears clothing and jewelry that appears ancient Egyptian in origin. Somewhat hidden by her elaborate headdress are a pair of ears like a lions.

Physical Quirks: Speaks with a heavy Egyptian accent. Tends to be expressive with her tail.

Abilities Summary: Is capable of flight, breathing deadly streams of sand as an attack, and is able to heal injured people once per day. Her healing ability when used on undead can cause great pain to them. When sleeping her entire body will turn to stone and can only remain awake for 10 hours at most before having to sleep. Possess great strength, able to lift and carry several tons. Is honor bound to keep any promises she makes. Easily gets drunk and when intoxicated she will prematurely turn to stone. Immune to both fire and petrifaction. Vulnerable to dark and unholy magics.

Reputation: Most people know of the sphinx for great size and rumored to be incredibly wealthy. Is also well known to be a scholarly type and has a for both asking and answering riddles.

Misc Information: Understand a large number of ancient languages. Smells strongly of myrrh.

 
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