- Height: 7'2" (Adult); 2'8" (Child).
- Body: Androgynous. Barely defined body features. Two pairs of arms. Legs transition into clouds. Extremely light.
- Face: Rounded square head. Bat-like ears with rainbow interiors. Rainbow horns. Right horn is longer than the left.
- Eyes: Rainbow eyes that look to always be crying.
- Hair: Cloud-like. Same color as their body. The interior is rainbow.
- Voice: Voice sounds distant and close as if it's coming from multiple places at once. It also sounds like multiple people of various genders and ages speaking the same thing at slightly different times. The voices match Sela's body, so child form sounds like children, adult form sounds like adults.
- Clothing: None.
Inconsistent: Sela is a jumbled up being. They can be withdrawn and quiet. Bombastic and filled with energy. Naive or perceptive. As their personality changes, their body does too. If they're feeling childish, they'll take on a child's body. If they only want to go off of instincts, they'll look like an animal. If they want to be respected as an adult, they'll use an adult's body.
Childish: Sela was never raised by anyone, only learning lessons and important life experiences from the memories they gathered. The most consistent traits they have are being animal-like and childish. Either they view people as predators or prey, or they follow their emotions and do as they please. Despite this, Sela doesn't really want to hurt anyone. They have a sadism streak for sure, but the small amount of compassion they have makes them aware that hurting people won't score them any points. They're just too used to the life they've been leading to think of anything else. Now that they're on Manta Carlos, they're able to get the food they need much more easily.
Curious: Memories from people Sela eats gives them plenty of information they likely would never have had access to, but it's nothing compared to actually experiencing something yourself. Sela is indirect with their curiosity. After years of needing to hide to avoid getting in trouble, it's easier to shrink themself down and watch people from a corner.
Chaotic Dumbass: Sela is full of knowledge gained from other people. The assumption would be that they're smart, and in some ways, they are. They're very creative and good at noticing things most people would overlook. That doesn't make them good at analysis. Sela has never been trained in logic and how to put their knowledge into action. Their psychology is also different enough from humans that it makes empathizing with them a near-impossible task. If asked to explain the actions of a character in a book, Sela would give a simplistic observation with inconsistent logic that matches their worldviews or what they think the questioner wants to hear.
Sela was born from space as a soul with no body. Fueled by the desire for company, food, and sleep, they created themself a body and wandered aimlessly. Sometimes it took months to meet anything living, sometimes years. Every time they met a creature, they would playfully interact with them before eating. The memories and emotions they gained from their experience turned them from an animal with only instincts in mind to an actual person. While their ability to feel compassion for those they killed was still diminished, they realized they couldn't keep going on like this. People would seek them out to kill them. If they haven't already.
Sela never stopped with their eating, as they had no other choice, but they were more inconspicuous about it, only going for those who were alone and far away from civilization.
But they weren't perfect. They were still sloppy. That sloppiness led to one person they kidnapped trapping them in a bottle. For years they stayed in that bottle, unable to escape, only able to have company in their dream world. When Sela woke up every once in a while, they were often in the hands of someone new. As the years went on, the value of their bottle seemed to have decreased, with people only being able to speculate about what was inside.
It took someone on Manta Carlos opening the body to release Sela. They were barely aware that they were outside of the bottle after being trapped for so long, but when they finally realized they were free, they fled the area. That sense of freedom didn't last long. After spending some time in the forest, they began feeling like it was too small for comfort. They tried to escape the island, but no matter how far they flew to the side or up, they always returned to the island somehow.
Before long, they resigned themself to being stuck on the island. After someone noticed they definitely did not have the mindset of a capable adult and had no home, they were brought to Starlight Academy.
Part of a Whole: Sela, Jao, and Myst are all connected but distinct individuals. As such, some of their abilities are either similar or the same. Some things they share in particular are:
- They are mentally connected, allowing them to share memories and telepathically communicate.
- Senses and bodies can be shared.
- When Jao and Myst sleep, they return to Sela's dimension. They must leave through Sela to reenter the awake world.
La-La's Land: Sela's body holds an infinite dimension where they are all-powerful. They can transport people and objects to and fro this dimension by using their body as a portal. Sela can specify what they want to summon, and items without permission to enter will pass through them. Alternatively, Sela can summon a doorknob that, when connected to a door, leads to their dimension. The doorknob disappears after one use.
Absorbing a living creature makes them a permanent resident of Sela's world. The process is easier and quicker when the creature is seriously injured or otherwise unable to move. Sela will then take on their memories and all of their dreams with clear details. The same can be done with objects, which they cannot later retrieve. They will have access to the object's "memories" (what the object experienced, they know) and a vague idea of the emotions the object gave living creatures. This information, as well as their own memories, can be stored in their dream world's library, allowing them to experience information for the first time. Sela must be asleep or meditating to access their library.
- People who willingly enter cannot be absorbed.
- For those who are not permanent residents, they can leave by simply willing it. The more they want to leave, the higher the chance they'll find a randomized door. This door either leads out of Sela or through the door the visitor entered through.
- Injuries can be made or healed in their dream world, but all changes will be reversed upon leaving.
- Anything made inside of this dimension cannot be brought to the awake world.
- What's brought from the awake world can be changed, but upon leaving their dimension, it will revert to its previous state.
When sleeping or meditating, Sela is sent to their dream dimension while their body stays behind. From there, they can open pathways to dreams. With dreams being fickle, they can take a very short or very long time, no matter the distance. Constructs from their dreams and the dreams of others can be brought to and fro. Meditation allows Sela some awareness of the outside world with heavily dulled senses.
Storyteller: Those who wish to have vivid control over their dreams, daydreams, and have a restful sleep, nap, or meditation session can share stories to Sela. Stories can come in any medium, as long as Sela finds it entertaining. The more entertaining, the more days the person will keep their benefits. Those who manage to tell an excellent story by being creative will receive a wish from Sela. This wish can grant items, but it cannot directly change anyone but the wisher. People who tell stories that are not entertaining may not receive all or any of the benefits.
When Sela tells a story, active listeners, readers, or viewers will find themselves in a daydream where they can vividly imagine the story. Based on how the story is told, they can feel like watchers or characters. While it takes a bit of work, it's not hard for people to have their attention broken away, such as from sitting in a very uncomfortable chair or loud music passing by. After experiencing the story, it will stick to them like a memorable dream. Those who are only passively paying attention may not get the full experience or be sucked into the story at all.
Narrator: Sela voice is projected from multiple nearby places at once. It sounds like various types of people speaking the same thing at slightly different times. The voices match Sela's body, so child form sounds like children, adult form sounds like adults. They can mimic the voices of other people and creatures with an echo effect.
What Are You? Sela has no species. Reading their species gives no answer, something akin to "unknown," or "Sela" as an answer for those who know their name.
Sob Stories: Sela tears are rainbow with the same galaxy look as the rest of their body. They always dissipate before hitting the ground. If caught in a container, they can be drunk for creative inspiration. The tears have no discernible taste but will always taste good. A teacup can give a month of inspiration and lucid dreams, with the side effect being that the consumer will feel an insatiable need to release their ideas somewhere.
Keep it Together: Sela is hard gas with no internal structure and no need for most bodily functions. Putting enough pressure on their body where you might push skin near a person's organ will make you slip through them. They reform around anything inside of them.
Sela cannot die but can be stunned. When something goes straight through their body, they "destabilize" as their body reforms and fills the gap that was made. Reforming doesn't take more than a couple of seconds based on how big the hole is, but during those seconds, most of their focus goes to fixing their body, leaving them immobilized. If more holes are made, they'll be stunned for longer.
A Nightmare to Deal With: Sela can fly up to 60 miles-per-hour and move with supernatural agility. Their hearing is as strong as a wolf's and they have night vision.
Shine Bright: The stars on Sela's body sparkle and glow in proportion to their mood. Positivity makes them shine, negativity makes them dim. They can shine brightly enough to light up a small radius around them in a dark room.
Connected: When Jao, Myst, or Sela suffers, they all do. If one's form is destabilized from their emotion, the same will happen to the others. If Sela is forcibly put to sleep by having their horn touched or is trapped in a container, Jao and Myst will fall asleep and return to Sela's world. Sela causes the most effects on the two, while Jao and Myst's effects will be more subtle.
Of Dreams: Sela is 50% more vulnerable to mental magic. When awake, they view everything as a person would view their dreams: inconsistent, difficult to grasp, unreal. Sela must force themself to stay aware of their surroundings to make anything feel grounded. They are completely lucid when asleep.
Sela can't lift past 50 pounds and is so light that moderate wind can make it difficult for them to stay in place. Traveling by foot makes them clumsy and slow.
Let Me Go: Sela's horns are their weak spot. Touching one horn subdues Sela by heavily calming them down and tiring them. Touching them both makes them fall asleep. Within 30 seconds of doing this, pointing an open container towards them will suck them inside.
Numb: Sela only has hearing and eyesight as senses. When touched, they only feel a numb sensation. Only in their dream world can they give themself a body with senses.
Bedtime Stories: Sela is always hungry and tired, being able to eat without getting full and sleep for days. By turning a significant portion of their body into a mouth, they can envelop a living creature in their body to slowly drain them of their emotions, memories, and dreams, dissolving them in the process. Absorbing an object's memories is only a snack and cannot sustain them for long. Not eating results in a deep sleep as an alternative to regaining energy.
Lives at the Starlight Academy dorms and receives an allowance. Has a minder to keep watch over them for when they're more child or animal-minded.