Supporting Myst

  • 1' Creature Form
  • 12' Creature Form
  • Portrait
  • Humanoid Form (Right)
  • Height: 6'3" (Humanoid); 1' or 12' (Creature Forms).
  • Body: Androgynous. Slim. Barely defined body features. Extremely light.
  • Face: Long, elf-like ears. Nose and mouth are grey, and there's grey stripes going down his back.
  • Eyes: Dark purple holes in his face.
  • Hair: Back of his head is long and wavy.
  • Voice: Voice sounds distant and close as if it's coming from multiple places at once. It also sounds like multiple adult men speaking the same thing at slightly different times.
  • Clothing: Usually nothing. Wears a shifter tag in all forms.

Rigid: Thoughts that Myst hasn't come to himself practically don't exist at all. When told to change his mind about anything, he loses his cool. He doesn't become angry per se, only frustrated. Sometimes the result is him being loud and confrontational, sometimes it's him being quiet and withdrawn. In the end, he always sticks with what he has chosen. Only a great argument, higher authority, or Jao can make him begrudgingly change his decision.

Sociable: Between him and Jao, Myst is the "fun one." Seeing order everywhere pushes him to go where there's the least amount. People fit both of Myst's needs to communicate and bring about chaos. The dynamic human species is his favorite. One second they live in castles all over the world, next they live in cluttered cities. On an individual scale, they're all over the place. There are infinite layers that he loves peeling back. There's barely anything orderly about them and Myst revels in it.

There's not much to say on Jao and Myst. Soon after Sela came into existence, the emptiness of space suffocated them with loneliness. In their dream, Jao and Myst were born to provide Sela entertainment, advice, and love. Sela referred to them as their guardians, as they were always there when danger was near.

Since the start, Jao and Myst kept Sela out of trouble... until they were captured. Forced to be carried around in a bottle and escape boredom in their dream, the two could do nothing to free them. Their only option was to lift Sela's spirits in their dream. Sela's release did nothing to return their purpose. Instead of the emptiness of space, they were on a busy island full of strange creatures and rules. Jao and Myst did what they could to help Sela by showing them the best steps to navigate this world, but when they were also learning, their advice didn't always work out.

Time and time again Sela failed to integrate into Manta Carlos' culture. With a dorm parent and minder keeping track of their behavior, the rules of society, and the constant cultural clashing, making sense of what was happening around them became near impossible. It didn't take long for Sela to break. Feeling trapped on the island with the only allies in their head, Jao and Myst were given enough power to leave Sela's body and take on their own. From there, they took on a more direct approach with keeping Sela safe.

Active Abilities
Part of a Whole: Jao, Myst, and Sela are all connected but distinct individuals. As such, some of their abilities are either similar or the same. Some things they share in particular are:
  • They are mentally connected, allowing them to share memories and telepathically communicate.
  • Senses and bodies can be shared.
  • Myst returns to Sela's dimension when he sleeps. He must leave through Sela to reenter the awake world.
Language Manipulation: Myst can choose to see the words that describe an object that they can interact with, overlaying the object in the air. By taking away, rearranging, or replacing syllables in those descriptors, he can alter the actual properties of the item. As an example, Myst could turn a gallon of milk into a galleon of silk, making it a small boat made of silk. Altering mass or numerical properties involves math, which is outside of Myst's domain. Likewise altering sapient creatures is impossible as their descriptors are already chaotic and ever-changing. Likewise larger, more complicated changes that affect the perceptions of more creatures are more difficult to maintain.

Ordered Chaos: By focusing on a specific point in space-time that they are observing, Jao/Myst can see all of the potential points of interference that cause disorderly events. This allows Jao/Myst to determine which events need to occur in order to reach what they would consider an optimal outcome. Whether or not they can achieve this outcome is another matter entirely.

Change it Up: Myst can take on any form between the sizes of 1' and 12' but will always retain his colors and patterns. His shape-shifting is only cosmetic.

Passive Abilities
Chaos in Order: Myst can see the inherent chaos in even the most orderly and procedural of occurrences. This allows Myst to see in real-time as chaotic events build upon an orderly set of actions and see the chain of failure that will result, such as an individual misfiring in a computer causing it to crash.

Keep it Together: Myst is hard gas with no internal structure and no need for most bodily functions. Putting enough pressure on his body where you might push skin near a person's organ will make you slip through him. He reforms around anything inside of him.

Myst cannot die but can be stunned. When something goes straight through his body, he "destabilizes" as he reforms to fill the gap. Reforming doesn't take more than a couple of seconds based on how big the hole is, but during those seconds, most of his focus goes to fixing his body, leaving him immobilized. If more holes are made, he'll be stunned for longer.

Dream Physiology:
  • Can fly up to 60 miles-per-hour.
  • Supernatural agility and hearing as strong as a wolf's. Night vision.
  • Voice sounds distant and close as if it's coming from multiple places at once. It also sounds like multiple adult men speaking the same thing at slightly different times.
  • Needs no basic necessities, such as sleep or food.
  • The stars on Myst's body sparkle and glow in proportion to his mood. Positivity makes them shine, negativity makes them dim. They can shine brightly enough to light up a small radius around them in a dark room.

Figuratively Literal: Words can have many different meanings depending on the context, and these contexts matter for Myst and affect their reality. For example, if someone asks him, "May I have your name?" and they answer affirmatively, then he can easily lose his name to the person in question. Likewise, telling him to, "Have a nice trip," may cause him to actually trip, but be uninjured in the process since the trip was 'nice.' Jao can prevent this by pointing out the true intent of the spoken phrase or by Myst staying hyper-aware.

Connected: When Jao, Myst, or Sela suffers, they all do. If one's form is destabilized from their emotion, the same will happen to the others. If Sela is forcibly put to sleep by having their horn touched or is trapped in a container, Jao and Myst will fall asleep and return to Sela's world. Sela causes the most effects on the two, while Jao and Myst's effects will be more subtle.

Weak Mind. Weak Body: 50% more vulnerable to mental magic. Myst can't lift past 50 pounds and is so light that moderate wind can make it difficult for him to stay in place. Moving on his feet is clumsy and slow.

Defunct Senses: Myst's senses, other than hearing and eyesight, are defunct. He can't taste or smell. He only experiences a numb sensation when touched. He can only gain those senses in Sela's dream world.

Lives in Sela's dream world. Has access to whatever they have access to.

Additional Credits
Language Manipulation, Ordered Chaos, Chaos in Order, and Figuratively Literal were written by Kada.
First release
Last update
Adult; 100+ chronologically
Image Credits
Creature forms are by Feravyre. Humanoid art is by me.

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Latest updates

  1. [Art] Additional Forms by Feravyre Added

    Added in art by Feravyre depicting Myst's larger, more detailed form.
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