Frequently Asked Questions
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However, if it's already at the point where you'd rather drop it, it's again important to communicate. Going radio silent, or dropping a character and having the other people involved find out that way is always frustrating for everyone involved. The PM doesn't have to be long or drawn out - simply explaining that you don't want to continue the plot because of difficulty posting (or whatever else reason) is just fine.
Otherwise, it's generally considered polite to let people know you're dropping a character if you have either threads or plots with them. Giving people a heads up before you drop a character is ideal, but even if nothing can change your mind or make things better, it's still better they hear it from you rather than finding out on their own.
Prospective mods should be active, helpful in the discord, contribute to the site (filling want ads, getting involved with new members, adding to the wiki, posting in the lounge, etc) and generally go above and beyond as members.
Mods will generally have been on the site at least 4 months and need to be 18+. Rangers only need to be 16+.
Why should you archive?
You should archive any character you don't plan to use in the near future. If you do plan to use them--but maybe not for months and months--there's no issue with archiving them. Archived characters can always be restored. Archiving characters helps claims and site statistics remain useful and up to date, and helps players find new plots for their characters without having to dig through characters they don't really care about.
How do I archive?
It's simple! Drop a post into the moderator requests thread with a link to the characters application and a note you'd like them archived. Staff will take care of the rest!
How do I unarchive?
If you'd like to recover a character from the archive, that's just as quick! Again, just post in moderator requests with a link to the thread. The search function will help you find them easily, especially if you search for their name and check 'search titles only'. Once you have posted, remember to redo any claims for the restored character!
ALT: How do I get rid of a character? How do I restore a character?
Weaknesses should be a part of the characters abilities and abilities, and should not be a personality trait. Saying that your character can do something, but won't for personality reasons (because they're too kind to ever torture someone, because they're a pacifist and wouldn't engage in violence) is fine, but would not count as a weakness. While these sorts of things are important and can help create a more well rounded character, they cannot count as either an ability limitation or a species weakness.
All of this goes as well for mental illnesses. While Starlight Academy allows for play of characters with all different mental illnesses, we do ask that players be respectful of those mental illness. A part of that is recognizing that mental illness is not an impossible roadblock which can never be overcome.
In both cases, these apply only to normal versions, but not enforced weaknesses. If your character is a compulsive liar, it is not a weakness--they are capable of improving and eventually overcoming this trait. If your character is supernaturally compelled to make their every word a lie, that is a weakness, because it cannot be overcome by normal methods, and would require an ability upgrade to change.
Characters can develop over time, but developments of a characters abilities require staff approval. A character who might be applied as someone who would never use their ability might later change their mind and come to accept it, rendering the weakness entirely moot without having to go through the usual ability development process. A characters abilities should be balanced regardless of their personality, so that a character's personality is free to develop organically.
This FAQ includes the assumed levels. If your ability includes a pre-existing range (whether better or worse), you can safely ignore this. If you don't, consider using the ability upgrade system to clarify your ability directly.
Auras (Passive effects on those around you, such as attraction auras, etc): 10 Feet
Elemental Control Abilities (Fire Control, Air Control, Magnetism, etc): Eyesight
Scouting Style Abilities (Long Distance Viewing, etc): 1 Mile
Flight Speed: As fast as a bird
Supernatural Strength: Can lift 1 tons without much effort
Supernatural Speed: Can run 100mph with some effort
Supernatural Durability: Can be hit by a car with only minor damage
Supernatural [Sense]: Equivalent to an amazing predator (eagle eyes, a wolf's sense of smell, etc)
Enhanced [Strength/Speed/Durability/Etc]: Peak Human Ability
Enhanced [Any Sense]: Double what a human would be capable of
[Type] Embodiment (Gain strength from a sin, element, etc): Physical attributes are doubled
Elemental Manipulation: You can manipulate up to half an Olympic swimming pool of your given element
This list may be expanded in the future as needed.
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